CSS Demo Ground¶
Playground for CSS
Table Wrapping¶
Note
Each column here will inherently wrap in a bad way.
- Code selectors will wrap to the next line, as well long text
- Goal: find a good CSS method to fix the wrapping
3 columns with code wrap issues in two of them¶
Parameter | Type | Description |
---|---|---|
applyOptions |
SceneEditDetectionMode enum |
How the detected edits will be applied. One of: - SceneEditDetectionMode.MARKERS : Create markers at edit points.- SceneEditDetectionMode.SPLIT : Split layer.- SceneEditDetectionMode.SPLIT_PRECOMP : Split layer at edit points and pre-compose each one.- SceneEditDetectionMode.NONE : Detected edits are not applied to the layer. |
3 columns that each have wrapping issues¶
Parameter | Type | Description |
---|---|---|
color |
Array of three floating-point values, [R, G, B] , in the range [0.0..1.0] |
The color of the solid. |
name |
String | The name of the solid. |
width |
Integer, in the range [4..30000] |
The width of the solid in pixels. |
height |
Integer, in the range [4..30000] |
The height of the solid in pixels. |
pixelAspect |
Floating-point value in the range [0.01..100.0] |
The pixel aspect ratio of the solid. |
duration |
Floating-point value | Optional. The length of a still layer in seconds. If supplied, sets the duration value of the new layer. Otherwise, the duration value is set according to user preferences.By default, this is the same as the duration of the containing CompItem. To set another preferred value, open Edit > Preferences > Import (Windows) or After Effects > Preferences > Import (MacOS), and specify options under Still Footage. |
2 columns, but first has mix of text and code¶
Source | Values |
---|---|
From any Layer | - "ADBE Mask Parade ", or "Masks "- "ADBE Effect Parade ", or "Effects "- "ADBE MTrackers ", or "Motion Trackers " |
From an AVLayer | - "Anchor Point " or "anchorPoint "- "Position " or "position "- "Scale " or "scale "- "Rotation " or "rotation "- "Z Rotation " or "zRotation " or "Rotation Z " or "rotationZ "- "Opacity " or "opacity "- "Marker " or "marker " |
From an AVLayer with a non-still source | - "Time Remap " or "timeRemapEnabled " |
From an AVLayer with an audio component | - "Audio Levels " or "audioLevels " |
From a camera layer | - "Zoom " or "zoom "- "Depth of Field " or "depthOfField "- "Focus Distance " or "focusDistance "- "Aperture " or "aperture "- "Blur Level " or "blurLevel " |
From a light layer | - "Intensity " or "intensity "- "Color " or "color "- "Cone Angle " or "coneAngle "- "Cone Feather " or "coneFeather "- "Shadow Darkness " or "shadowDarkness "- "Shadow Diffusion " or "shadowDiffusion "- "Casts Shadows " or "castsShadows " |
From a 3D layer | - "Accepts Shadows " or "acceptsShadows "- "Accepts Lights " or "acceptsLights "- "Ambient " or "ambient "- "Diffuse " or "diffuse "- "Specular " or "specular " (these are for the Specular Intensity property)- "Shininess " or "shininess " (these are for the Specular Shininess property)- "Casts Shadows " or "castsShadows "- "Light Transmission " or "lightTransmission "- "Metal " or "metal " |
From a camera, light or 3D layer | - "X Rotation " or "xRotation " or "Rotation X " or "rotationX "- "Y Rotation " or "yRotation " or "Rotation Y " or "rotationY "- "Orientation " or "orientation " |
From a text layer | - "Source Text " or "source Text " or "Text " or "text " |
From PropertyGroup "ADBE Mask Parade " |
- "ADBE Mask Atom " |
From PropertyGroup "ADBE Mask Atom " |
- "ADBE Mask Shape ", or "maskShape ", or "maskPath "- "ADBE Mask Feather ", or "maskFeather "- "ADBE Mask Opacity ", or "maskOpacity "- "ADBE Mask Offset ", or "maskOffset" |
3 columns, but first has long text (and no code)¶
Parameter | Type | Description |
---|---|---|
From an AVLayer with a non-still source | Array of three floating-point values, [R, G, B] , in the range [0.0..1.0] |
The color of the solid. |
From an AVLayer with an audio component | String | The name of the solid. |
From a camera layer | Integer, in the range [4..30000] |
The width of the solid in pixels. |
From a text layer | Integer, in the range [4..30000] |
The height of the solid in pixels. |
From PropertyGroup ADBE Mask Parade | Floating-point value in the range [0.01..100.0] |
The pixel aspect ratio of the solid. |
From PropertyGroup ADBE Mask Atom | Floating-point value | Optional. The length of a still layer in seconds. If supplied, sets the duration value of the new layer. Otherwise, the duration value is set according to user preferences.By default, this is the same as the duration of the containing CompItem. To set another preferred value, open Edit > Preferences > Import (Windows) or After Effects > Preferences > Import (MacOS), and specify options under Still Footage. |